Hellbat Posted February 12, 2021 Posted February 12, 2021 I generally don't often play the AAA game titles, but it seems most of them these days offer a resolution scale option, which essentially reduces the internal rendering resolution and the game upscales this to the monitor resolution. Sapphire Trixx offers a similar solution for games which don't natively support this, but this requires a Sapphire graphics card. I don't know why AMD doesn't have an option in its drivers for something like this. Anyway, the general consensus is that a combination of 85-90% downscaling (per axis) + AMD Radeon Image Sharpening produces negligible image quality loss (especially at 4K), but with ~20-30% performance increase. Is something like this difficult to implement? The jump from 1440p to 4K is quite ridiculous in terms of GPU power required, but it might also help those with lower-end graphics cards bump up a couple of graphics settings for the same performance or get more frames with minimal change in image quality. I think it would be a nice to have if it were relatively straightforward and fast to implement, otherwise it's not really a high priority.
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