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Posted

I'm a n00b with the scripting stuff. I've got a multiplayer mission with the GCICAP working but the commands to set the over head do not seem to work as well as any option to set takeoff/landing, they all just spawn in the air. The AI do successfully intercept the client aircraft, and also stay in their cap patrol boxes until the red airspace is violated so I know the system is working (partially at least) I'll attach my LUA. Any help is appreciated.

A2A DispatcherGCI.lua

Posted

Try this method, maybe it will work for you.  It does for me but I just cut and paste things with no real lua scripting knowledge....

 

(change the variables to match yours)

 

 

--GCI CAP script

A2ADispatcher = AI_A2A_GCICAP:NewWithBorder( { "SIADS" }, { "SAF" }, "Syria", { "Capzone" }, 2 )
A2ADispatcher:SetDefaultTakeOffFromRunway()
A2ADispatcher:SetDefaultLandingAtRunway()

-- Setup the squadrons
A2ADispatcher:SetSquadron( "Al Qusayr", AIRBASE.Syria.Al_Qusayr, { "SAF 825" }, 2)
A2ADispatcher:SetSquadron( "Aleppo", AIRBASE.Syria.Aleppo, { "SAF 3" }, 2 )
A2ADispatcher:SetSquadron( "Palmyra", AIRBASE.Syria.Palmyra, { "SAF 1" }, 2 )
A2ADispatcher:SetSquadron( "An Nasiriyah", AIRBASE.Syria.An_Nasiriyah, { " SAF 595" }, 2 )

 
A2ADispatcher:SetSquadronCap( "Palmyra", Capzone, 4000, 10000, 500, 600, 800, 900 )
A2ADispatcher:SetSquadronGci( "An Nasiriyah", 900, 1200 )
A2ADispatcher:SetSquadronGci( "Al Qusayr", 900, 1200 )
A2ADispatcher:SetSquadronGci( "Aleppo", 900, 1200 )

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