prccowboy Posted March 22, 2021 Posted March 22, 2021 I have just started modeling with blender and I am having a problem when my objects intersect terrain. At the intersection an errant shadow plane is created. I've checked my normals are all facing correctly, UV is packed with Smart UV and I don't have double faces, etc. What am I doing wrong? note: the example below is a simple box with blue texture to demonstrate the problem. You can see the shadow that gets created at the intersection with the terrain.
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