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Posted

Hello. I have a problem with the parachute animation. I can't use the Scale argument for bones. It always breaks the parachute animation. As for Move or Rotation ops, there is no problem, only scaling the bones causes the trouble. Without scaling the bones I can't imagine how to properly animate a pilot's parachute. I would be grateful for any advice or tips on how to solve this issue.  Thanks in advance.

  • 2 weeks later...
Posted

I cannot help you with the specific problem, but it everything else fails I guess you could always animate it the old fashioned "cartoon" way - i.e. stack multiple stages of inflation and use argument based visibility track to animate it.

 

Not the most "sexy" way of of going about it, but it works.

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