Wrcknbckr Posted April 14, 2021 Posted April 14, 2021 (edited) I run a 2-screen setup where on the primary screen strange visual artifacts appear using v2.7. It looks like the new clouds mask certain areas of the view. It only happens on the 1st screen, the second screen is alright. In Cockpit-view the cockpit frame is masked, in addition the rear view mirror is black whereas the right mirror is ok on the right screen. In the outside-view the aircraft body seems to mask clouds... I installed the latest drivers (466. GTX1050) and emptied the fxo directory. New .fxo files were generated but to no avail. Is there anything else I could try to solve this? The 2.5.6 version is still ok with the same setup. Edited April 14, 2021 by Wrcknbckr Added GPU type 1
Paya Posted April 14, 2021 Posted April 14, 2021 Same here - 3 screens, RTX2080 TI. Same artifacts on primary screen.
Wrcknbckr Posted April 20, 2021 Author Posted April 20, 2021 (edited) The new clouds don't seem to like 2 differently configured screens. As long as width/height and aspect are the same for the primary and secondary screens the clouds look OK, the rear view mirrors are OK and water does not look like the Syrian desert. I wonder if this is inherent to how the new clouds are implemented and this is something that can be avoided in future updates... Edited April 21, 2021 by Wrcknbckr
Paya Posted April 21, 2021 Posted April 21, 2021 I had custom monitor setup because of bezel correction (I had configured screens with gaps in between). Since I only needed it for menu and not while flying, I configured ui viewport separately and left other setup same as in builtin 3screens and it works - the strange edges are gone3CamerasBezel+.lua.
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