Poulet67 Posted April 15, 2021 Posted April 15, 2021 Hi Eagle Dynamics, Bug 1: ----------------------- The new ground unit pathfinding, and ability to drive through bushes has been a very welcome addition to the game! Thank you for that. I wanted to give this new pathfinding the ultimate test (see image). It performed fairly admirably, but in the end got stuck on this rubble pile object. I would strongly recommend you make these passable like you did with bushes. Or give them the same collision properties as buildings and the like so the AI knows to avoid them. Bug 2: ---------------------- Not sure if this is really a bug or feature request, I think you will need to implement this anyways at some point. Probably better to get it on your radars now. The new ability to spawn players into an aircraft at any point on the ground (again another very welcome addition) seems to only point the aircraft in 1 direction (heading 000). Creating a second waypoint does not affect the heading (Like it does for air starts). Would be really nice (especially if operating in confined areas like ad-hoc highway FARPS) to have them start pointing in a certain direction. Here is an imgur link to the pictures showing what I mean: https://imgur.com/a/ov06zkh 1
Galwran Posted April 15, 2021 Posted April 15, 2021 (edited) You can set the plane direction on ground this way: 1) place the first waypoint on the desired spot, set it as "fly over point"-type 2)place the second waypoint at the desired direction 3)change the type of the first waypoint to "takeoff from ground" Edited April 15, 2021 by Galwran
Poulet67 Posted April 16, 2021 Author Posted April 16, 2021 Good to know there is a fix, would still be nice to not have to do this every time.
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