cfrag Posted April 19, 2021 Posted April 19, 2021 So far in my mission scripts, I'm spawning static objects with no problems using coalition.addStaticObject(...) and a table just as documented. Now I'm trying to spawn a static object on the deck of a Tawara helicopter carrier, and spawning static objects does not have the result I had hoped for. "Of course!", I thought, "that's because they need to be anchored to the object - to the Tawara." So I built a reference mission in ME, and studied the result. Sure enough, the info is there: an "offsets" table in unit[1], and a funky linkOffset bool. So I naïvely tried putting it together by simply supplying all that data (including a rudimentary route with one point) to addStaticObject, but no dice. The object will not appear. So does anyone have an idea how I can accomplish this? How does that data table look when creating a linked static object? Is there perhaps a 'link static to unit' method that I'm unaware of? Methinks I'm overlooking something obvious, since adding static objects to a unit is such a basic task that even ME supports it. Any help appreciated, -ch
fargo007 Posted April 19, 2021 Posted April 19, 2021 In for the interest. I know for sure you could (at least 2.5.6) spawn static objects on stationary ships, but not moving ones. I did this with cargos. Also pointing out - not everything that the ME offers has an accompanying facility in the scripting engine. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
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