Hoggorm Posted April 29, 2021 Posted April 29, 2021 Hello, I'm looking into a mission file created by someone who appears to know their way around the Mission Editor and I was wondering about the following: In a mission, and on an AI unit: In what situations would you set the following. Why was it important for the mission designer to set these advanced waypoint actions? What was his thoughts and goal that would not be met had he not used those actions? 1 - ECM Using = USE IF ONLY LOCKED BY RADAR 2 - Radar Using = NEVER USE 3 - Restrict Jettison = on 4 - Restrict Afterburner = on 5 - Silence = off (What does the Silence Waypoint action do anyway?) 6 - Why would you use both Search then Engage in Zone and SEAD 7 - Radar Using = USE FOR ATTACK ONLY 8 - Why would you have one Search then Engage in Zone -ref and one Search then Engage in Zone on the same waypoint? Regarding ground units. Why would you need the following? 9 - Why would some tanks and ground units be set to Invisible(on) Is this so that no AI unit can see them, only a human player? Will an AI unit react to an invisible unit as if it was not there? 10 - Engage Air weapons = off And finally two more questions: 11 - What does the -a, -ref or other similar letters after the action mean? What is the difference between Search then Engage in Zone and Search then Engage in Zone -ref
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