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ED Team,

 

With the speeds of the new NVME SSD drives, is there any work to look at using data streaming in the future EDGE engine?  I'm really excited about this technology in the next gen consoles and the massive worlds this will enable.  Also, please take a look at virtualized micropolygon rendering techniques.  It will also allow high level of details and eliminate the need for LOD for all objects and increase the fidelity of world models.  

 

After further research, it appears the Unreal Engine 5 really is just implementing Mesh Shaders and I'm curious if you're implementing Mesh Shaders in the new Vulkan engine?

 

That is all.

Edited by jwflowersii
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