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Posted

Am I correct in thinking there is no script access to the Resource Management?  Even read-only?  Are there ways to interact with the Resource Management through unit spawning/despawning?  If not, what is the intention behind the Resource Management system, beyond the restriction of player loadouts?

Posted

You can view the start state of warehouses with env.warehouses (you get the table from the warehouses file when you open the mission as a zip). Yes, it is not particularly useful in any practical sense.

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Posted

Not documented anywhere as fas I can tell. I found it searching for hidden stuff by iterating through the different objects and outputting the results.

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Posted
12 hours ago, menim said:

Any more hidden gems you unearthed?

There are some secret stuff related to embarking and disembarking units from helicopters, but I haven't investigated further so I don't know if one could actually use these in scripts. They're used by the  RadioCommandDialogsPanel.lua file though.

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