festr Posted May 19, 2021 Share Posted May 19, 2021 (edited) Hello, I'm trying to crack one thing for several hours and I give up so I need help - What I want to achieve - I have seen a server (BVR in its name) which is for BVR "deathmatch" and it works in a way that red/blue side enters into aircraft and the server is paused. While the server is paused and at least 1 slot is occupied in red and blue slot you can see in a chat counting from 10 to 0 while the server is paused - this is what I cannot achieved because the gameGUI script API does not have access to the timer singleton (or I do not know if yes) so I cannot schedule a function using timer.scheduleFunction which I can run only in mission script environment - but while the server is paused this is fully stopped so the only chance is to do it in the gameGUI environment but again I cant figure out how to execute some function every 1 second if the server is paused. I'm wondering how the creators of that BVR server achieved this "trick" to able to execute function in the gameGUI every second while the server is paused - this must be using some external dll module? Edited May 19, 2021 by festr Link to comment Share on other sites More sharing options...
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