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Posted

we ran across an issue last night in a pvp mission that my group ran. not sure if this is a bug or intended. we had an airfield that was used as a red side base/target for blue side but set to neutral to prevent rearming to force red side to go back to home base to rearm. red side was still able to rearm at this airfield. I did some testing and the track files from those tests are attached. the gist of it is if you have coalition static or AI units on a neutral airfield that coalition can rearm/refuel.  

rearm test 1.trk rearm test 2.trk rearm test 3.trk

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Posted (edited)

That is intended. Any air base that has units from one coalition but not from the other flips its ownership to the occupying party. It was perhaps set as neutral in the mission editor, but was in fact no longer neutral the moment those red units were left unopposed inside its control circle.

 

e: Oh, and if you want to design something around a base always being neutral, you generally have to employ some tricks, such as placing units from both sides on it, and preferably set them to invisible, invulnerable, and then turn their AI off. That way, they're still there as “contesting units”, but will never let the other side fully take over. Alternatively, you can just make sure no ground units get close enough to trigger the take-over, but that's commonly not as fun.

Edited by Tippis
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❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
On 6/13/2021 at 2:28 PM, Tippis said:

That is intended. Any air base that has units from one coalition but not from the other flips its ownership to the occupying party. It was perhaps set as neutral in the mission editor, but was in fact no longer neutral the moment those red units were left unopposed inside its control circle.

 

e: Oh, and if you want to design something around a base always being neutral, you generally have to employ some tricks, such as placing units from both sides on it, and preferably set them to invisible, invulnerable, and then turn their AI off. That way, they're still there as “contesting units”, but will never let the other side fully take over. Alternatively, you can just make sure no ground units get close enough to trigger the take-over, but that's commonly not as fun.

 

legend, thanks! it's so obvious when you put it like this...

:pilotfly: BrotherBloat

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