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Posted (edited)

Hi

 

I have not played Lockon FC for a while now but after watching youtube videos from Wags, I thought that since BS is coming out soon, I should get back in FC to get warmed up for some A2G action.

 

After a couple of mission on HL, I was getting very frustrated with the damaged modeling on the AI ground units, especially with the 30mm cannon.

 

I had a couple of ZSU23 tracking me as I attacked a convoy. From a short range, I gave 2 second burst onto the ZSU, I would imagine about 20-30% of the shells struck the vehicle directly, the rest within a few meters.

 

The ZSU continued firing at me and showed no sign of battle damage at all. It seems to be that you need to have a direct hit for a constant number of seconds before the target is killed. This simply isn’t very realistic at all. A short burst of 30mm on a target would certainly render the “soft” radar useless so you should be safer from return fire.

 

The rockets have a similar effect and are even harder to get a kill with as you can not aim as accurately and score an absoloute direct hit as easily you can with the 30mm.

 

How is the damage model in BS? I hope it is a big improvement as the whole sim is based around ground attack. I think this is an important point, it could make or break the sim for me.

 

Maybe I am wrong in many points, do correct me, I haven’t been in Lockon for maybe a year but now I am enjoying it again since my PC can run it nicely now.

 

Cheers

 

Iain

Edited by Dr_Watson
Posted

I imagine this will get fixed in a future update (the 'core game' updates are free if you've bought at least one module remember). I see the DCS games as a work-in-progress you can buy into rather than a set of finished products.

 

I'd rather the star of the show (the KA-50) was done to perfection than them spread their resources making everything a tiny bit better to the detriment of the player's aircraft.

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