BattleMetalChris
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Everything posted by BattleMetalChris
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BlackShark necessary to run later DCS modules?
BattleMetalChris replied to Squid's topic in DCS: Ka-50 Black Shark
I see - things like new netcode and I imagine any new visual effects like weapons (but not aircraft models - I'm guessing that will be done with a less detailed placeholder so they can appear in multiplayer but people can't fly the full version by tweaking files about) the new package needs will be available. -
BlackShark necessary to run later DCS modules?
BattleMetalChris replied to Squid's topic in DCS: Ka-50 Black Shark
Ah right, fair enough. I knew that (obviously) you wouldn't get the new aircraft without buying the new package, but was just wondering about new engine tweaks, rendering updates, that kind of thing. I had every intention on buying the new packages as soon as they came out anyway :D Just waiting for the english boxed version of BS. -
BlackShark necessary to run later DCS modules?
BattleMetalChris replied to Squid's topic in DCS: Ka-50 Black Shark
Am I right in thnking that any engine upgrades in subsequent packages will be made available to anyone who has bought previous packages? -
Maybe something to add in an update would be maybe a permanent record of 'friendly/enemy' online kills, and a server admin could specify a threshold below which you're prevented from entering. That way it would let you hit a few accidentally, stopping simple newbs (different from noobs ;) ) from being barred but should bar the people who are just out to cause trouble.
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Chopping my rotor without warning
BattleMetalChris replied to LupinYonder's topic in DCS: Ka-50 Black Shark
As far as I'm aware it's the fact that you're going very fast, combined with very high loads on the rotors, which causes them to collide. At low speeds, both cone by similar amounts, but at high speed, the retreating blade 'bites' the air less (because its speed through the air is less - the blade's speed minus your forward speed) meaning the rotor cones more on one side. Because the two rotors spin in opposite directions, you get the high cone on opposite sides for each rotor, so eventually they touch, with appropriately disatrous consequences. Knowing that - slow down or don't turn so hard and you should stop it happening. -
My WiiMote project is complete!
BattleMetalChris replied to JonK's topic in PC Hardware and Related Software
Should work fine with TrackIR as it's just interpreting the pointing as mouse clicks. -
No, not the way you said it, I mean that given all the technology of the Ka-50's aiming and weapons computers, dropping bombs is best done by just leaning out of the window :D
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haha, technical :D
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Thanks, that clears everything up :)
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Is the TrackClip Pro nothing more than the reflective frame and a boom mic combined into one so you don't have to wear the hat, or does it do anything a bit more clever?
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Most wanted DCS airplane...
BattleMetalChris replied to Dr. Mitsos's topic in DCS: Ka-50 Black Shark
Ah right. I can't see the picture as the host's blocked at work. -
Most wanted DCS airplane...
BattleMetalChris replied to Dr. Mitsos's topic in DCS: Ka-50 Black Shark
It's not a vintage fighter, it's a modern aerobatic aircraft :smilewink: -
Most wanted DCS airplane...
BattleMetalChris replied to Dr. Mitsos's topic in DCS: Ka-50 Black Shark
Even this one? :P http://en.wikipedia.org/wiki/Sukhoi_Su-26 -
DCS: Black Shark User Screenshots Dedicated Thread
BattleMetalChris replied to Teknetinium's topic in Screenshots and Videos
Do they not have anti-aliasing in Russia? ;) -
Damage model of AI ground units.
BattleMetalChris replied to Dr_Watson's topic in DCS: Ka-50 Black Shark
I imagine this will get fixed in a future update (the 'core game' updates are free if you've bought at least one module remember). I see the DCS games as a work-in-progress you can buy into rather than a set of finished products. I'd rather the star of the show (the KA-50) was done to perfection than them spread their resources making everything a tiny bit better to the detriment of the player's aircraft. -
Ground units (what do you think?)
BattleMetalChris replied to Avimimus's topic in DCS: Ka-50 Black Shark
I think you'd have to have AI taking over and controlling any armament that didn't have a player handling it, to avoid the neccesary but 'less fun' things being ignored (such as a SAM site - very important, but most will want to drive or fly things). It'd also add a bit more risk and fun to a game as you wouldn't know whether a particular emplacement or vehicle was AI-driven or another player so you'd have to work out how to approach it. -
Arcade Mode and/or Simulation Mode!!!
BattleMetalChris replied to Yami Nemesis's topic in DCS: Ka-50 Black Shark
I do love the way a simple use of options lets you choose between 'arcade' and 'full on sim with beards'. Someone needs to make a time machine, go back 10 years and tell Codemasters about this before they started the 'Race Driver' series. GRiD would be an amazing game if it whoever coded the handling had actually driven a car, ever. -
Ground units (what do you think?)
BattleMetalChris replied to Avimimus's topic in DCS: Ka-50 Black Shark
If you want a car-sim that drives ultra-realistically, try Live For Speed: http://www.lfs.net -
Will you buy BS or wait to a jet?
BattleMetalChris replied to Rikus's topic in DCS: Ka-50 Black Shark
Mod the FD files so the turboshafts point backwards, the rotors have no drag and the stub wings provide more lift - problem solved! :D -
F-15 Strike Eagle II on the Amiga. Played that to death :D
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Most wanted DCS airplane...
BattleMetalChris replied to Dr. Mitsos's topic in DCS: Ka-50 Black Shark
Harrier Tornado GR4 F-111 -
Excellent :D You'd have to hope that the hit that caused you to eject in the first place hadn't damaged the rotor-jettison mechanism :laugh:
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I searched but didn't see a similar thread. Is the Ka-50's ejector seat modelled? The one that blows the rotor blades off then shoots you out once they're gone? It'd take balls to use that :D