Dr_Watson Posted October 17, 2008 Posted October 17, 2008 (edited) Hi I have not played Lockon FC for a while now but after watching youtube videos from Wags, I thought that since BS is coming out soon, I should get back in FC to get warmed up for some A2G action. After a couple of mission on HL, I was getting very frustrated with the damaged modeling on the AI ground units, especially with the 30mm cannon. I had a couple of ZSU23 tracking me as I attacked a convoy. From a short range, I gave 2 second burst onto the ZSU, I would imagine about 20-30% of the shells struck the vehicle directly, the rest within a few meters. The ZSU continued firing at me and showed no sign of battle damage at all. It seems to be that you need to have a direct hit for a constant number of seconds before the target is killed. This simply isn’t very realistic at all. A short burst of 30mm on a target would certainly render the “soft” radar useless so you should be safer from return fire. The rockets have a similar effect and are even harder to get a kill with as you can not aim as accurately and score an absoloute direct hit as easily you can with the 30mm. How is the damage model in BS? I hope it is a big improvement as the whole sim is based around ground attack. I think this is an important point, it could make or break the sim for me. Maybe I am wrong in many points, do correct me, I haven’t been in Lockon for maybe a year but now I am enjoying it again since my PC can run it nicely now. Cheers Iain Edited October 17, 2008 by Dr_Watson
192nd_Erdem Posted October 17, 2008 Posted October 17, 2008 Well, I have brought the issue up way back in 2005 but ED doesn't seem to be concerned about it. IMO it will really hurt immersion that we still have 15 years old damage model, but they have their priorities eh? http://forums.eagle.ru/showthread.php?t=11939
BattleMetalChris Posted October 17, 2008 Posted October 17, 2008 I imagine this will get fixed in a future update (the 'core game' updates are free if you've bought at least one module remember). I see the DCS games as a work-in-progress you can buy into rather than a set of finished products. I'd rather the star of the show (the KA-50) was done to perfection than them spread their resources making everything a tiny bit better to the detriment of the player's aircraft.
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