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Posted (edited)

I've been trying to set an AI to fire half of its rockets at a target group in a single pass and then RTB. So:

- WEAPON = Rockets

- REL QTY = Half

- MAX ATTACK QTY = 1

 

The Max Attack Qty doesn't seem to change anything. The AI will always keep attacking until it runs out of ammo (of the specified Weapon, in this case firing half its rockets on each run) or destroy all the targets.

The only way I found to make them stop is by setting a timed Stop Condition (which becomes a pain for large missions and it makes AI go nuts before it triggers).

 

From the User Manual it says "MAX ATTACK QTY. The maximum number of attack runs cleared for this action.", so what am I doing wrong?

 

I have tried with the CAS task on and off as other related topics suggested, but the result is the same.

Edited by Skuva
Posted (edited)

I tried the simplest setup possible.

- A starting point without any actions.

- A Ingress point with the Attack Group action. WEAPON = Rockets, REL QTY = Quarter, MAX ATTACK QTY = 1

- And 2 other waypoints guiding it back to an airbase.

 

Instead of doing a single pass and being done, it keeps doing runs over and over, using a quarter of the rockets each time, until it get out of ammo.

 

Mission file example bellow (should have posted it from the beggining). If someone manages to fix it, please share the file. Or in case mine works for you, share the replay:

AI Test.miz

Edited by Skuva
  • 10 months later...
Posted

It did the same with me. It kept attacking.

 

I stumbled upon this article because I have the opposite problem.

I setup a mission with a pair of Tu-160 and said they could launch up to 3 times, 4 missiles each.

In one version of the mission they launch 3 times, as intended.

However, in another version they launch only 1 time and then they head home and land.

Workbench - Engaging Air Weapons - 0.00.miz Workbench - Engaging Air Weapons - 0.01.miz

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