rwbishUP Posted June 26, 2021 Posted June 26, 2021 I'm building a ground attack mission. It allows only one bombing attack pass. There are multiple units in a condensed tgt area, but the main objectives are two, dark Mobile Anti Air units. I know how to set triggers to finalize the mission for successfully damaging the two particular units. But, I was wondering what would be the best way, to finalize and set a mission failure after player has landed, if these two units escaped without damage? I'm trying different flag combos, but can't get the result I need. AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
Exorcet Posted June 26, 2021 Posted June 26, 2021 Is failure the inverse of success here or is it more complicated than that in this case? Seeing the mission or trigger list could help. From what I read and off the top of my head I'd have flag on initially for each target and turn them off when the targets are hit/destroyed. If the flags on are on when the player lands, mission failed. You could also have layers of flags for a bit more complexity, like if target one flag is on and target two flag is off during landing then flag 3 turns on, indicating partial success. 1 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
rwbishUP Posted June 28, 2021 Author Posted June 28, 2021 @Exorcet, sorry for the late reply. It's basically a pass/fail mission, if the 2 primaries aren't destroyed, regardless of collateral units, it's a failed mission. I used your first suggestion, but added a few more parameters to get the full effect I wanted. I used increment zone, and set my different mission end triggers based on the zone that the airfield would be inside of when RTB. I wanted to force the pilot to have to do a complete park and engine shutdown @ the airbase. Before the message would be passed to them. Sort of a, see the mission completely through, regardless of outcome. I'm trying to learn how to implement flags and a little more advanced trigger actions, since I've not really worked with them a lot. Thanks for the reply and for the help, friend. AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
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