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Posted (edited)

On apron of Apra Harbor airfield... track attached.

 

tempMission3.miz.trk

 

AI aircraft placed at this location seem to go rolling off on their own with no warning/commands/notice/power, etc... and with no ... intelligence. The track's pilot view points at one of such case. This happens with other aircraft types too, so its not specific. I just used the TF-51D here because its a "built-in" aircraft of DCS.

This wouldn't be a problem (if you don't mind poltergeist behavior) but it does get tiresome when you run out of wing-men (so to speak) even before takeoff.

Edited by nztyke
Posted (edited)

A follow up to this is that it occurs when any AI craft is placed at this location (N 13* 26' 24" E 144* 38' 51")  and starting way-point type is set to "take of from the ground". no other way-points are added. wait about 5 seconds after mission start. AI starts rolling off. if this is some kind of prank Easter egg, how can i disable it?


Edit: Ok, seems this is a general problem and not specific to this map. Looks like any place where a way-point aircraft is set to "take off from ground", it decides to get a little funky. I will check if there is an existing ticket for this elsewhere but if not, I still consider this a bug as i think having the option to start a mission at random places should be a valid option without having your AI kill itself.

Edit: turns out one of my mods is using an outdated version of me_route.lua >>> pays to read the changelogs sometimes

Edited by nztyke
further findings...
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