nztyke Posted July 3, 2021 Posted July 3, 2021 (edited) On apron of Apra Harbor airfield... track attached. tempMission3.miz.trk AI aircraft placed at this location seem to go rolling off on their own with no warning/commands/notice/power, etc... and with no ... intelligence. The track's pilot view points at one of such case. This happens with other aircraft types too, so its not specific. I just used the TF-51D here because its a "built-in" aircraft of DCS. This wouldn't be a problem (if you don't mind poltergeist behavior) but it does get tiresome when you run out of wing-men (so to speak) even before takeoff. Edited July 4, 2021 by nztyke
nztyke Posted July 11, 2021 Author Posted July 11, 2021 (edited) A follow up to this is that it occurs when any AI craft is placed at this location (N 13* 26' 24" E 144* 38' 51") and starting way-point type is set to "take of from the ground". no other way-points are added. wait about 5 seconds after mission start. AI starts rolling off. if this is some kind of prank Easter egg, how can i disable it? Edit: Ok, seems this is a general problem and not specific to this map. Looks like any place where a way-point aircraft is set to "take off from ground", it decides to get a little funky. I will check if there is an existing ticket for this elsewhere but if not, I still consider this a bug as i think having the option to start a mission at random places should be a valid option without having your AI kill itself. Edit: turns out one of my mods is using an outdated version of me_route.lua >>> pays to read the changelogs sometimes Edited July 11, 2021 by nztyke further findings...
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