Qiou87 Posted July 19, 2021 Posted July 19, 2021 (edited) Hi @SorelRo, I just finished the campaign yesterday, had a lot of fun. As I said in another thread: this jet is fun, it is simple yet difficult to master, and very rewarding. I appreciate that you dedicated time to make a campaign for it. I have a couple of suggestions to improve the final two missions: - M24 (escort C130s then the L-39): I reached the home base at the same time as the C-130s. It took them 15min to land, after which the L-39 finally landed. At first it was fun to maintain formation in a circle, but seriously, it is a bit long. You could easily solve this by making the C-130s return to base 15min later so the L-39 has time to land (and then the player can land as well) - M25 (escort C130 of dignitaries): rules of engagement are difficult for the AI wingman : he sees red, he fires. Would it be possible to switch the Mig-23s to neutral once they are identified by Overlord as friendly? My wingman fired 2x Fox2 on them when we merged, and he kept telling me that we had bandits. Luckily he failed to shoot them down. Another important point: the Mig-23s not only paint the player aircraft with their radar, they actually lock it. In many doctrines that I am aware of, this is considered a hostile manoeuvre and in this context (fresh ceasefire), I really thought they were engaging me. I evaded and got on their six, then realized that they were only escorting us. If you can find a way for them to NOT lock onto my aircraft and make my RWR light up... They do it twice, once on the initial merge, once when I followed the C130 down towards Sochi. Edited July 19, 2021 by Qiou87 AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals
SorelRo Posted July 19, 2021 Posted July 19, 2021 Thanks a lot for playing though it and for the feedback. I'm glad you had fun, something must've changed in the way AI does stuff, again. They are not supposed to engage or paint you with the radar. I'll test it and see what happens and push an update. Also for the M-24 i'll have to check the timing on it. When I made this campaign, you had to circle a few circuits but not a crazy amount of time, just enough to have a bit of fuel scare. 9 hours ago, Qiou87 said: Hi @SorelRo, I just finished the campaign yesterday, had a lot of fun. As I said in another thread: this jet is fun, it is simple yet difficult to master, and very rewarding. I appreciate that you dedicated time to make a campaign for it. I have a couple of suggestions to improve the final two missions: - M24 (escort C130s then the L-39): I reached the home base at the same time as the C-130s. It took them 15min to land, after which the L-39 finally landed. At first it was fun to maintain formation in a circle, but seriously, it is a bit long. You could easily solve this by making the C-130s return to base 15min later so the L-39 has time to land (and then the player can land as well) - M25 (escort C130 of dignitaries): rules of engagement are difficult for the AI wingman : he sees red, he fires. Would it be possible to switch the Mig-23s to neutral once they are identified by Overlord as friendly? My wingman fired 2x Fox2 on them when we merged, and he kept telling me that we had bandits. Luckily he failed to shoot them down. Another important point: the Mig-23s not only paint the player aircraft with their radar, they actually lock it. In many doctrines that I am aware of, this is considered a hostile manoeuvre and in this context (fresh ceasefire), I really thought they were engaging me. I evaded and got on their six, then realized that they were only escorting us. If you can find a way for them to NOT lock onto my aircraft and make my RWR light up... They do it twice, once on the initial merge, once when I followed the C130 down towards Sochi.
Qiou87 Posted July 20, 2021 Author Posted July 20, 2021 15 hours ago, SorelRo said: Thanks a lot for playing though it and for the feedback. I'm glad you had fun, something must've changed in the way AI does stuff, again. They are not supposed to engage or paint you with the radar. I'll test it and see what happens and push an update. Also for the M-24 i'll have to check the timing on it. When I made this campaign, you had to circle a few circuits but not a crazy amount of time, just enough to have a bit of fuel scare. No problem! Thanks for taking the time to check out my suggestions. I know other campaign makers and they all say the same thing: the IA and especially patches are a nightmare for you because something that works in 2.7.3 might not work the same in 2.7.4, etc. In my case nothing was broken, I was able to complete the missions successfully on the first try. Another thing where the AI is annoying, and really you cannot do anything yourself (this is a DCS core problem) : the wingman on landing really really needs to be told to RTB before approaching the runway. During the course of this campaign, I have had the wingman crash on short final before the runway, collide into me (including on M25 where he litterally took my gear out and I belly-crashlanded on the runway because the collision happened 50ft above the runway), land next to me then weirdly continue to "drift" straight into the grass at the end of the runway... and sometimes he did as expected and landed in formation then taxied to the apron. Talk about a crazy suicidal wingman! AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals
SorelRo Posted July 20, 2021 Posted July 20, 2021 Yeah, it has to become second nature to babysit your wingman, but, if you think about it, good flight lead is all about that. Now, I'm sure that being a wingman you should know better, somehow the AI it's like, if i'm set for landing, I will land no matter what. The problem is that is such a complex beast, i wouldn't want to be to tangle with that code. Not to mention that nobody is going to buy more modules because DCS changed the AI.
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