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Track Corruption in FW190's when using Axis toe brakes and heavy inputs on Taxi/Takeoff


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Posted (edited)

Hi Team,

 

I have noticed an issue regarding track corruption and Nineline has asked me to post it with the details.

 

Essentially it seems that track corruption happens nearly every time when flying an FW190. It seems that even taxing at slow speed using the wheel brakes causes the track to corrupt and the plane to just start doing 360s. It appears to affect the FW190's in particular for me as I use heavy inputs to get them turned and keep straight on take off. 

 

TLDR: Using individual axis wheel brakes, it seems to corrupt the track every time, doesn't seem to happen if I bind them to a button instead like a hat switch on my stick instead of using the toe brakes on my rudder pedals. I assume this could be to do with the fact that when you are tapping a hat switch instead of using axis toe brakes, the input is short and sweet, where as the toe brakes you can drag for extended periods at different levels.

 

I have attached a track from SoW server showing how it corrupted when taxing to runway.


I will also link a video below showing a re-creation recorded in real time of what actually happened later after work.

 

https://www.mediafire.com/file/7pfkhhrhxy9q0y3/FW190_taxi_to_runway_just_spinning_Bug.trk/file

EDIT: It seems that Peregrine7 on the DCS Discord had a fix for this. It seems that if you have auto-rudder turned on in SP it messes with the taxing in the tracks. This would explain why my Spitfire and 109 tracks had no corruption but my 190 tracks did as I don't fly 190s single player so never turned the setting off as it's auto disabled on Storm of War.

 

Not sure if there could be a possible option when viewing tracks to disable and player settings so they don't override what was in the track?

 

Edited by barry_c

AMD Ryzen 5 3600 OC'd 4.2Ghz | 32GB Corsair Vengeance LPX 3200mhz | RTX 3070Ti Founders Edition | Oculus Quest 2

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