Andy t Posted August 10, 2021 Posted August 10, 2021 After the latest DCS update was installed, the MFD's on my second monitor are flickering and moving the cursor on an MFD on the exported monitor is laggy. I didn't change any video settings. I would appreciate any suggestions. I am using Samsung Q80T as main monitor, setup for fixed refresh. Sceptre 20" is my secondary monitor. I set the secondary monitor refresh at 60HZ. I would appreciate any suggestions. Here is the lua file: _ = function(p) return p; end; name = _('Camera+sceptre'); Description = 'Used with sceptre monitor' -- The sceptre is positioned at the right, top of the main monitor in windows settings. -- Main screen: 3840 x 2160 -- Small monitor: 1600 x 900 Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 3840/2160; } } MFD_dims = { width = 1600 / 3 - 120; height = 400; } -- at left edge of secondary LEFT_MFCD = { x = 3840; y = 500; width = MFD_dims.width; -- 1600 / 3- 120; height = MFD_dims.height; -- 900/2 - 50; } -- at right edge of secondary RIGHT_MFCD = { x = (3840 + 1600) - MFD_dims.width; --(1600/3 - 120); y = 500; width = MFD_dims.width; -- 1600 / 3 - 120; height = MFD_dims.height; -- 900/2 -50; } -- bottom center of secondary CENTER_MFCD = { x = 3840 + (1600/2) - (1600/3-120)/2; y = 900 - 400; width = MFD_dims.width; -- 1600/3 - 120; height = MFD_dims.height; -- 400; } -- top area between two tablets TOP_AREA = { x = CENTER_MFCD.x + MFD_dims.width / 4 - 5; y = 0; width = 210+20; height = MFD_dims.height - 150; } KNEEBOARD = { x = 0; y = 2160 - 800; width = 600; height = 800; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = UIMainView
Andy t Posted August 10, 2021 Author Posted August 10, 2021 (edited) Set Vertical Sync to Off in nVidia control panel I read another post that suggested resetting DCS specific application settings in Nvidia control panel. After doing the reset and troubleshooting, it appears the issue is linked to the Vertical Sync setting. I have to set it to Off to avoid flickering. Edited August 10, 2021 by Andy t
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