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Posted

It would be great if bright flood lights on carriers and at airbases affected the darkness of cockpits at night. It really breaks the immersion when you are parked under bright flood lights, and your cockpit is completely black. I shouldn't have to use the flashlight when a bright flood light should be casting light into my cockpit. The exterior of the aircraft is in some cases not even affected by these lights. On the Supercarrier it works for the exterior of the aircraft, but on airbases, it isn't. 

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Posted (edited)

I'm not sure if you have tried this already: Did you activate "Cockpit Global Illumination" in the Settings-->System Panel?

 

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That being said, it may well be that there aren't really flood lights at the airport, and the ground textures are just made to look as if they are lit (for better performance)

 

Edited by cfrag
Posted



That being said, it may well be that there aren't really flood lights at the airport, and the ground textures are just made to look as if they are lit (for better performance)
 


It's exactly that.

Only the sun and the moon can fully illuminate exteriors and cockpits and cast shadows.

The SC lights, airport runway floodlights, aircraft lights and some ground vehicle lights can illuminate the terrain and exteriors, but not cockpits.

Everything else, such as airport apron lights, city lights etc are not lights at all, just textures and thus don't illuminate anything.

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Posted
12 hours ago, cfrag said:

I'm not sure if you have tried this already: Did you activate "Cockpit Global Illumination" in the Settings-->System Panel?

 

image.png

 

That being said, it may well be that there aren't really flood lights at the airport, and the ground textures are just made to look as if they are lit (for better performance)

 

 

Yes, it is turned on. At one point, I ran everything at it's highest level, still no joy. 

Posted
11 hours ago, Harker said:


 

 


It's exactly that.

Only the sun and the moon can fully illuminate exteriors and cockpits and cast shadows.

The SC lights, airport runway floodlights, aircraft lights and some ground vehicle lights can illuminate the terrain and exteriors, but not cockpits.

Everything else, such as airport apron lights, city lights etc are not lights at all, just textures and thus don't illuminate anything.

 

I get it... There really is no reason to be flying a jet below street light level through downtown areas or highways, so it makes sense to not model every single light source on the map. However, why not have actual light sources at the airbases? What good does "cockpit global illumination" actually do when it isn't "global". 

 

I hope ED gives us (at the very minimum) actual light sources at airbases, as well as static light fixtures that do not break after updates.

 

Hopefully some day we will get true global cockpit illumination. I don't understand how the light from the sun can affect everything inside and outside the aircraft, but the other light sources can only affect the exterior model, not the cockpit. 

 

At least now I know this is DCS and not my hardware.  Thanks.

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