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Posted

Hey Guys,

 

We have a mission script that allows us to call up AI Cap. It works well, but after the Cap RTBs on Out of Ammo, it doesn't despawn, it just sits on the ramp.

We would like it to despawn so that we can call it up again.

 

Here is how it is setup in the ME.

 

image.png

 

Is there a setting that will cause it to despawn?

 

Thanks,

DM

[PC] ASUS X570E - Ryzen 9  5950X - RX 6900 XT - 32GB 3600Mhz

Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14

Join us on Death Dealers PvE server.

Posted (edited)

No setting to despawn inactive aircraft objects, however I have made a script that will do this for you automatically, check it out here: Cleanup Scheduler


give the docs a read and see if it’s what you’re looking for, enjoy!

Edited by Wizxrd
Posted
17 hours ago, Wizxrd said:

No setting to despawn inactive aircraft objects, however I have made a script that will do this for you automatically, check it out here: Cleanup Scheduler


give the docs a read and see if it’s what you’re looking for, enjoy!

 

 

Thanks Wizxrd, I'll take a look.

 

DM

8 hours ago, Grimes said:

AI should despawn after 30 minutes of being parked. 

 

Oh, is there anyway to shorten that time?

 

DM

[PC] ASUS X570E - Ryzen 9  5950X - RX 6900 XT - 32GB 3600Mhz

Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14

Join us on Death Dealers PvE server.

Posted
22 hours ago, Grimes said:

Checking if any of the units have stopped moving or on the ground and then deactivating the group.

 

Unfortunately the way the script is used that method causes some to respawn repeatedly before they have a chance to take off because they are on the ground before they take off.

I think the inactivity script is the way to go, but thanks a lot for your help. 

[PC] ASUS X570E - Ryzen 9  5950X - RX 6900 XT - 32GB 3600Mhz

Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14

Join us on Death Dealers PvE server.

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