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How do you set up lods-file för objects so that the model still is visible in the mission editor?


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Hello, I have made a mod that is to high poly for VR so I need to make LODs for it. I have set it up like this just to test:

model={
    lods={
        {"Kb_9711CW.edm",20.000000},
        {"Kb_9711CW_LOD2.edm",50.000000},
        {"Kb_9711CW_LOD3.edm",100.000000},
    };
    
}
 

Kb_9711CW.edm is the highest detailed version of the model. The problem is that the model does not become visible in the mission editor in the window where you place units despite that feature is turned on. Its only visible in the static preview window where it rotates.

 

How do I set up the lods so that I get the model visible in the mission editor so I can see it when I place it?

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