Rissala Posted October 6, 2021 Posted October 6, 2021 (edited) Simple: - Basically current air defence logic. - Air defence units turn on when the threat is at a set radius from the system even though they do not have the information to do so. - Not very realistic Realistic: - An air defence group requires information for it to turn on. So the logic change is that either the system is always on (ALARM STATE red), or turns on when the information is recieved. - The information is supplied from a search radar in the same group as the air defence system. - There is a true/false setting available for all radars in a group, that can set select radars as the information source(s) for the whole group. - This information sharing can extend to other groups with the mobile command post unit. Example setup: 1x SA-6 battery 2x SA-15 1x EWR as the source. A plane approaches. The SA-6 and 15 are silent until SA-6 is close to the interception range. A cruise missile is launched at the site. SA-15s turn on at interception range. This logic is followed as long as there is a source of information for the group. (set in mission maker) For a site without a source and ALARM STATE green, the site could wake up when a threat plane is in visual range or when there is a casualty in the group. When a cruise missile gets in visual range, the site does not wake up as it is bold to assume that anyone would see it. There could also be a setting for what to do when source is destroyed: Go red, go vis only, or find a new source such as SA-11 Snow Drift. These are the first steps towards IDAS. The current sam logic is just plain unrealistic when the sites wake up without any information source. A lone SA-15 should never wake up to intercept a HARM at 60k ft. This makes air defence units better when they have a range source of the threats, but worse when they don't, just like irl. Edited October 6, 2021 by Rissala 2
Rissala Posted October 6, 2021 Author Posted October 6, 2021 For mission creation, there could be a setting in the map/coalition selection that determines the SAM setting. 2
Ash Lynx Posted October 9, 2021 Posted October 9, 2021 You sorta get all of this with a mission script called Skynet IADS doing all the thing you have mentioned above, with the added bonus of detecting HARM missiles and the site turning itself off in order to trash the HARM. This is just with a simple config but there is alot of configuring you can do to change how thing happen or force certain behaviors from certain SAM types, like making the SA-10 to be always on where as the rest of the IADS remains quiet. But from experience of using it is much better than the vanilla experience but the way its all done is let down by the fact it has to use the DCS SAM AI so having native implementation would be great. But still the Skynet IADS script is very good and much better than the vanilla experience. Had one SA-10 run out of ammo so it turned off, the people playing my mission assumed it was destroyed until it turned it self back on 30 or so mins later when it was rearmed.
Rissala Posted October 11, 2021 Author Posted October 11, 2021 On 10/9/2021 at 1:41 PM, Ash Lynx said: You sorta get all of this with a mission script called Skynet IADS doing all the thing you have mentioned above, with the added bonus of detecting HARM missiles and the site turning itself off in order to trash the HARM. This is just with a simple config but there is alot of configuring you can do to change how thing happen or force certain behaviors from certain SAM types, like making the SA-10 to be always on where as the rest of the IADS remains quiet. But from experience of using it is much better than the vanilla experience but the way its all done is let down by the fact it has to use the DCS SAM AI so having native implementation would be great. But still the Skynet IADS script is very good and much better than the vanilla experience. Had one SA-10 run out of ammo so it turned off, the people playing my mission assumed it was destroyed until it turned it self back on 30 or so mins later when it was rearmed. Yep I am aware of this script. My request was aimed to improve the vanilla version of the game. Since most servers do not use this script, it would be nice to get something that is a bit more uniformly adopted by servers and in SP missions. Also, sometimes a player has no idea if there is an IDAS script running on the server or not. Implementing new SAM logic would bring a bit more uniform experience for all since the core logic of your adversaries would be more similar.
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