Jump to content

Please make player aircraft spawnable depending on who owns airfield/FARP (smart slot blocking)


Recommended Posts

Posted

Currently, when you place a player aircraft to start on an airfield or FARP, a player can choose and spawn that aircraft even if that airfield or FARP is controlled by another faction. I would like an option to only allow spawning when the airfield belongs to the same faction as the player (blue/red) or the airfield/FARP is neutral; perhaps something like this:

 

image.png

 

Having this options allows mission designers to add more plane options after successfully capturing airfields and FARPS. making the missions more interesting, fun, and strategically more challenging.

 

Currently, this can't be done in single-player, and only works in multiplayer when using third-party scripts, making debugging these missions time-consuming (ME testing is always single-player).

 

Can we please have this feature built in as an option for single- and multiplayer? Since the mission has all necessary data readily available at any point in time, it's really not that difficult to implement. How do I know that? I wrote a client script that does this for MP in an afternoon 🙂

 

  • Like 4
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...