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Posted

Hi

 

I've been flying helicopters a lot lately, and I have to say that the infantry in DCS is the most resilient, aggressive infantry I've ever seen. 

They can take an impressive amount of damage and still be as aggressive, precise, and persistent as ever.

Could it be an idea to add effects for suppression when taking fire from another platform, for example inability to fire when receiving effective incoming fire (within 5 m), or even just reduced accuracy?

And I would argue that infantry that is "damaged" more than 30% probably should have a reduced ability to fight. My experience is that a lost limb or spurting arterial bleed is detrimental to infantry effectiveness. 

Because right now, to be honest, I'm having my ass kicked by small infantry squads and that's b*llsh*t.

 

What say you, Eagle Dynamics?

  • Like 2
  • 1 month later...
Posted

that they know about it probably 🙂 

see this post : 

 

 

i've experienced same problem in the Pandemic ka50 problem, infantry is nearly impossible to kill, rocket pods and HE gun alike were only draining their HP but not killingthem

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