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Posted (edited)

I am wondering if the modeled effects for the 10.5 cm HE shells are accurate? The linked video below shows the effect radius to be 100% lethal at about 45 m (150 ft). The only reference I was able to find cites 10.5 cm shells to be only 10% lethal for unprotected infantry at 90 m (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwja07KgipP0AhVMK80KHevbA0MQFnoECAMQAQ&url=https%3A%2F%2Fwww.quora.com%2FWhat-is-the-blast-radius-of-a-105mm-shell&usg=AOvVaw3upNPLsos6sYzWMUoyuHHz).

Does anyone else have a better reference?

 

 

Edited by Callsign112
Posted (edited)

I will have to go back and edit my YouTube post to read a 45 m radius. So the effect does seem to be modeled reasonably well for SIM purposes, although 100% lethal at 45 m may be too much, I think the 100% near lethal and 100% severe damage at 70 and 100 m is high though.  

Edited by Callsign112
Posted

I had another look at the new SPG in mission, and I think it could use a tweak for the sake of making game play more realistic. IRL, 2 unprotected people could both be standing 45 meters away from the blast, but only one gets knocked out(50%). Currently in game, it is 100%. But if the person is shielded, max distance causing injury is greatly reduced.

In the attached video, I place armored vehicles between the infantry and the blast zone to see if it would affect the outcome, but it was the same. The problem is that it makes building realistic scenarios difficult. The last clip in the video gives an example.

I realize this issue may be attached to making the SIM playable from a resource point of view, but even if that is the case, would it be possible to reduce the 100% lethal radius to help mission building and game play? Track attached.

 

 

SPG Shells.trk

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