dutchili Posted November 21, 2021 Posted November 21, 2021 @BIGNEWYwith FSR and NIS heaving a big positive performance impact, would it be possible to support this in the simulator? I can imaging a general pixel density setting + pixel density setting for the center of the screen + radius setting (like in FSR config). That radius setting is very smart and I would like to see that for oculus vr too. Thanks for considering. 2
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