Jump to content

(DCS 2.56) Attempted to make Meteor missile via MICA-R via Missile_Data.lua was quite an experience


Recommended Posts

Posted (edited)

Hi, all:

This is geared to those who understood how the missile_data.lua works (but all are welcome to chime in, too).  Hope NHawk can chime in a little.  I respect his work.

I used Nhawks weapons mod for. 2.56  I love modding and learning so much that I left it as is without hopping to 2.7x.

In building the MBDA "Meteor", knowing it has a boost and sustain (by ductable ramjet), I was able to recreate the booster then sustain part, but truly unable (sorry!) to recreate the variable speed that reflect the ductable aspect of the ramjet propulsion.  Certainly, some parts of my modding is off, but what I managed to discovered is that the animation for t_boost follow by t_sustain actually (weird, but true) went like this:

Boost (flame animation, lasts per time allowed) followed by Sustain (non-flame, only smoke plume, also lasts per time allowed), and it went to Boost animation again...

This works out in how it looks, which mimics the rocket booster firing, follows by ramjet takes over once certain mach speed is reached, then the booster fires again to gain terminal maneuvering energy in order to chase down a maneuvering target.

So my question is did anyone happened to discover a second booster animation from their mods (like the ones from Rafale, and the Gripe)?  I thought once the t_boost timer is done, then there is no more boosting (nor its associated graphics) at all.

In the end, it works out for me, but I am terribly curious to learn more.  Hours spent but worth it to get to understand this wonder.

Thanks, all.

p.s: I don't play multiplayer yet, so said mod is only for single player and curiosity sake.  🙂

 

Edited by Pally
Clarity.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...