Jump to content

Recommended Posts

Posted

It would be great if we could set a flag value in one mission and then query that value in a later mission in a campaign. 

Currently I can make the outcome of a mission effect the next mission in a campaign, but it would be cool to be able to make an event in Mission 2 effect the way Mission 6 plays out, for example. 

  • Like 3
Posted

YES! This would be far preferable to making multiple missions to serve as "outcome branches" as the current campaign structure has it.

I've been thinking since EPSOM was released that it would be a huge benefit for story-driven campaigns to have the ability to lose a wingman in action and have him stay gone throughout the campaign. 

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...