Bunny Clark Posted December 9, 2021 Posted December 9, 2021 It would be great if we could set a flag value in one mission and then query that value in a later mission in a campaign. Currently I can make the outcome of a mission effect the next mission in a campaign, but it would be cool to be able to make an event in Mission 2 effect the way Mission 6 plays out, for example. 3 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Yoda967 Posted December 16, 2021 Posted December 16, 2021 YES! This would be far preferable to making multiple missions to serve as "outcome branches" as the current campaign structure has it. I've been thinking since EPSOM was released that it would be a huge benefit for story-driven campaigns to have the ability to lose a wingman in action and have him stay gone throughout the campaign. Very Respectfully, Kurt "Yoda" Kalbfleisch San Diego, California "In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann
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