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Posted

Around a minute into my SC mission, the jet parked at spot 1 disappears. This is consistent and repeatable. I have seen it happen with another mission I'm developing, as well.

The mission is under development, and has been working for a couple weeks without this happening, and I'm not sure what trigger I might have applied to make that aircraft simply vanish before it...I've ripped out all the triggers pertaining to that aircraft that I've added since the mission was working, and the jet still disappears.

Is this some random bug? 

306 disappears after 1 minute.trk

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

  • 1 month later...
Posted

I've rebuilt the mission from scratch, and it is happening again. It worked fine for quite some time, but now the problem has returned. 

DEFINITELY a bug.

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

  • Yoda967 changed the title to [No Bug] Aircraft in Spot 1 Disappears
Posted

Solved it, thanks to a remark @Reflected made in his campaign forum.

If you trigger a task to an uncontrolled aircraft before the start task, the aircraft will deactivate.

That's what was happening. There are some triggers for that jet later in the mission and I hadn't added a flag to inhibit them until after the it launched.

Working with this sim is a constant learning process.  

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

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