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Hi.

Context: related to https://github.com/szporwolik

I would know how, on the server, detect when a player presses Fly.
Scenario that current events seem to make untrackable is: player chooses a slot, crashes, presses fly again. That looks silent, as far as hooks or onGameEvent events are concerned. (I will observe "crashed", but nothing will tell me somebody retook the machine)

In case of tracking air-started slots, that would be at least useful.

VR, i9, Winwing, TM and VKB.

 

2, 4, ban, ban, 2

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