Drav Posted December 1, 2008 Posted December 1, 2008 Hi first post here so dont crucify me!! I have quite a bit of modelling experience and would like to start doing some stuff for DCS. I have a few questions, I hope this is the right place for them. Firstly I see there are some polycount guidelines for Lock On, but are there any changes for DCS? Secondly I would especially like to make some new buildings and trees. Are there any poly guidelines for them, and do they use a shared pallet texturing system? Also are they exported from max as per the planes or in a different manner? Thanks in advance. Drav
NotiA10 Posted December 1, 2008 Posted December 1, 2008 go and check out this link mate http://www.simmoders.com/ :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
Drav Posted December 1, 2008 Author Posted December 1, 2008 Thanks NotiA10. I have registered but am a little confused as to what that site does. Are they a modding group or is it a modding website? The site is pretty new but it looks from the few posts on there like they are a modding group. Either way there is no information on buildings in DCS, but I have pm'ed them some questions. In the meantime I'll take a look at how it is done in LOMAC and work from there. Cheers Drav
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