Drav Posted December 1, 2008 Share Posted December 1, 2008 Hi first post here so dont crucify me!! I have quite a bit of modelling experience and would like to start doing some stuff for DCS. I have a few questions, I hope this is the right place for them. Firstly I see there are some polycount guidelines for Lock On, but are there any changes for DCS? Secondly I would especially like to make some new buildings and trees. Are there any poly guidelines for them, and do they use a shared pallet texturing system? Also are they exported from max as per the planes or in a different manner? Thanks in advance. Drav Link to comment Share on other sites More sharing options...
NotiA10 Posted December 1, 2008 Share Posted December 1, 2008 go and check out this link mate http://www.simmoders.com/ :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog Link to comment Share on other sites More sharing options...
Drav Posted December 1, 2008 Author Share Posted December 1, 2008 Thanks NotiA10. I have registered but am a little confused as to what that site does. Are they a modding group or is it a modding website? The site is pretty new but it looks from the few posts on there like they are a modding group. Either way there is no information on buildings in DCS, but I have pm'ed them some questions. In the meantime I'll take a look at how it is done in LOMAC and work from there. Cheers Drav Link to comment Share on other sites More sharing options...
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