FlankerKiller Posted January 2, 2022 Posted January 2, 2022 I'm not a programmer. But I do understand there are difficulties in programming ground AI. To me one of the biggest immersion breakers is the fack that ground vehicles will suicidely charge into superior enemy forces. What I propose is something like "reaction to threat" that can be selected in the advanced waypoint menu. For now I'll call it caution, or aggression. Basically if an attacking vehicle runs into sufficient opposition it would stop and engage before moving on. This is similar to how the infantry already behaves. I also proposed allowing the vehicle, or group of vehicles the ability to reverse ten through a hundred meters if they are exposed to a superior force. That way they don't get annihilated. After a minute or two they could attempt to advance again. I propose having this level of caution be scalable. So for example the attackers would stop there advance and engage if the force ratio was .25 to 1, for caution level extreme, or .5 to1, for High, 1 to 1 for moderate, 2 to 1 for low, 4 to 1 for fanatical. Retreat would work the same way. As for how to calculate force strength maybe assigning a numerical value types of units. MBTs=5 points, IFVs =3, APCs=2, troops=1 for example. The advantages I see to something like this are. 1. It would slow ground fights down. Allowing us time to intervene in them with or aircraft. Especially the shiny new attack helicopters. Which would be 10 points in my opinion. 2. It would make ground combat more organic. Simply by enabling retreat for defending forces you could allow them to be pushed out of there positions without being destroyed. This could be a big deal over long missions, where you might want them to reoccupy that position once the enemy force has been reduced. Again for example by those shiny new attack helicopters 3. It would make creating interesting close air support scenarios much easier by creating an organic ground combat environment. 1
Recommended Posts