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Posted (edited)

Putting together a multi-player mission on the Syria map (though not a map specific issue) and I found that columns of T-72 tanks were being halted in their tracks by some relatively small rivers. IRL I'm sure that these would have been crossed by engineers/pioneers prior to the tank's arrival. So the request:

Can we have placable "temporary" bridges as part of the static object/structures list. I am thinking something like a Bailey Bridge (https://bridgehunter.com/ca/fresno/bailey/)  or an AVLB bridge (an animated AVLB would be nice but probably not worth the effort). If an AVLB bridge then this could be a generic rather than a specific version.

Where a placeable bridge be availible this could help players resolve issues (reported elsewhere) where bridges are missing from specific maps.

Thanks

Prof

Edited by TAW-Prof
Posted

It's a good idea at the basic level, but it has some pretty significant complexity to it.

On top of being something that other units can interact with without exploding, it will need to be able to affect AI pathing, which is a fairly significant departure from how everything else works, and bridge pathing in particular has a long history of... being less than satisfactory, let's say. They have come and gone (and come again and gone again), but you'll find numerous examples of ground units ignoring bridges, going under bridges, literally travelling on the underside of bridges, and complex pathing (again, especially over bridges) just outright causing massive CPU usage and even server crashes.

So yeah, good idea on the face of it, but probably hugely complex to actually make it work reliably in a satisfactory way.

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
10 minutes ago, Tippis said:

It's a good idea at the basic level, but it has some pretty significant complexity to it.

On top of being something that other units can interact with without exploding, it will need to be able to affect AI pathing, which is a fairly significant departure from how everything else works, and bridge pathing in particular has a long history of... being less than satisfactory, let's say. They have come and gone (and come again and gone again), but you'll find numerous examples of ground units ignoring bridges, going under bridges, literally travelling on the underside of bridges, and complex pathing (again, especially over bridges) just outright causing massive CPU usage and even server crashes.

So yeah, good idea on the face of it, but probably hugely complex to actually make it work reliably in a satisfactory way.

Yeah it would work best as a static object that we can place in the ME, or an unarmed unit that doesn't really do anything but still adds to the immersion.

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