Lowlyslows Posted January 8, 2022 Share Posted January 8, 2022 Hello, I play a ton of missions where the F10 map isn't utilized for realism. How does the pre planned function work for the TGTS (JDAM) section of CAS page if you don't use Mark Labels? Are these points able to be placed in the mission editor? Link to comment Share on other sites More sharing options...
buur Posted January 9, 2022 Share Posted January 9, 2022 simple short and quick answer: No Unfortunately we are not able to place it in Mission editor. Link to comment Share on other sites More sharing options...
Lowlyslows Posted January 9, 2022 Author Share Posted January 9, 2022 39 minutes ago, buur said: simple short and quick answer: No Unfortunately we are not able to place it in Mission editor. Actually, you can. I did some testing with Mark Points in the mission editor today. Use trigger zones and triggers "mark to coalition." 1) Place a trigger zone (100') radius and name it 00 on a random location (not target) at the target area. 2) Place up to 18 more trigger zones same size and name them T01-T18 3) Create Trigger: Once, no conditions, Mark To Coalition (value 1, do not enter any text, zone is 00, Coalition is Blue, readonly checked). Should read as:: Mark to Coalition (1,,00,Blue,True) 4) Create Trigger: Once, no conditions, Mark to Coalition (value 2, T01, zone is T01, Coalition is blue, readonly checked) Should read as: Mark to Coatlion (2, T01, T01, Blue, True) 5) Clone step 4 and increment the value, text (T02, T03....), and zone Once that's done, you can follow the procedures in the Harrier (kneeboard) to grab the target points and then assign up to 10 JDAMs. It will always assign the T01-T10 to the first 10 target points, but you can change that. If there is another Harrier in the flight that wants to attack the last 8 targets, then they can reassign the target points under the CAS page. Just highlight the want you want to attack, hit use, enter target number (1-8) and hit enter. Rinse and repeat. I hope this helps the community! I searched all day and couldn't find this anywhere. I did learn how to manually enter all 10 targets into the CAS page as well, but preloading is much easier, and you don't have to use the F10 map to do it! -Lowlyslows (Snowman) 2 Link to comment Share on other sites More sharing options...
buur Posted January 9, 2022 Share Posted January 9, 2022 @Lowlyslows good finding. I give it a try tomorrow. Thanks Link to comment Share on other sites More sharing options...
Lowlyslows Posted January 9, 2022 Author Share Posted January 9, 2022 9 hours ago, buur said: @Lowlyslows good finding. I give it a try tomorrow. Thanks Let me know how it goes! I sent this to the Grim Reapers. They are going to verify and hopefully make a video. Link to comment Share on other sites More sharing options...
Lowlyslows Posted January 9, 2022 Author Share Posted January 9, 2022 (edited) Here is a step by step Guide to create pre loaded target points to rain hate (10 JDAMs) in a single pass using the mission editor: Set Trigger Zones as below Create first Trigger as show (once, Mark to Coalition). You have to have a blank zone for this to work so nothing in the text section. Create a new trigger. This will be the first target. Note the value changed, text was added (T01, must be entered like this), the zone changed to first target, and set the Coalition as desired (I was blue this day)). Rinse and repeat to the desired number of targets (18 max), note the changes Go to CAS page once you're in the mission Select RCALL page Note the target section is blank Open kneeboard and locate (1 page to the right). Note that the target list is empty Press Right Shift + Right Alt + 8 (you can bind this) to generate list Open Stores page On ODU select TGTS Select Targets desired to destroy. 4 per page Select TGTS to go to the next page Repeat up to 10 max. X is number 10 Select fuze and CCRP (AUT=Auto) In order to get symbology, you must select A/G AND on the map page box DESG. Otherwise, this won't work. Note Symbology. N with the numbers is the target list order that the computer generated for the best possible release order Watch the accuracy numbers increase. Expect to "pickle" at 90%. This value is currently at 29% Hold that release button down and let the computer do the work. I usually have AFC and Alt hold on. If you do this, then the autopilot will keep reset to wings level while the bombs are releasing. Not roll input required from the pilot! Looks awesome! All JDAMs released Fun to watch on various camera selections Tricky but not tricky part. If you have more than 10 targets then you can have a wingman target these from the start or you can land, re-arm, and go destroy these as well. Note the RCALL page and targets 11-14 don't have a T# on the right. Thats because you can only do 10 at a time. You have to move the T# to the undesignated targets. 1) Scroll down to #11. The CAS page displays REQ#s so note that it's number 12 (REQ12) 2) Note the REQ# you're trying to set to the new Target 3) Click USE to set the target number 4) On the UFC, set desired target number (1-10(x)) and hit enter. It will verify the change when the UFC reports back a T with the desired number next to it. Verify the change in the RCALL page Repeat steps 1-4 to finish assigned the rest of the targets. In this case there are 3 more to assign. Hope this helps the community. I emailed Grim Reapers who will hopefully make a video on how to do this! -Snowman Edited January 9, 2022 by Lowlyslows 3 Link to comment Share on other sites More sharing options...
buur Posted January 9, 2022 Share Posted January 9, 2022 Thanks for the great explanation. Very good. An additional finding: In "Mark to coalition", the field value results in the record in kneeboard and the request number. Maybe good for easy communication. Also it works if you work with "more time" in the triggers. Link to comment Share on other sites More sharing options...
Lowlyslows Posted January 9, 2022 Author Share Posted January 9, 2022 1 hour ago, buur said: Thanks for the great explanation. Very good. An additional finding: In "Mark to coalition", the field value results in the record in kneeboard and the request number. Maybe good for easy communication. Also it works if you work with "more time" in the triggers. Awesome! Link to comment Share on other sites More sharing options...
buur Posted January 17, 2022 Share Posted January 17, 2022 I've tested if it is possible to do this via script. Yes it is. Here a brief example: trigger.action.markToCoalition(1000 , "T00" , {0,0,0} , 2 , true, "dummy Target") -- dummy target, will not shown in target list Tank = Group.getByName( "TANK" ) if Tank and Tank:isExist() then local Vec3 = Tank:getUnit(1):getPosition().p trigger.action.markToCoalition(1001 , -- unique id, shows up as request number "T01" , -- declare it as target for the Harrier Vec3 , 2 , true, -- read only "1. Target") -- string messsage end Tank_1 = Group.getByName( "TANK-1" ) if Tank_1 and Tank_1:isExist() then local Vec3_1 = Tank_1:getUnit(1):getPosition().p trigger.action.markToCoalition(1002 , "T02" , Vec3_1 , 2 , true, "2. Target") end 2 Link to comment Share on other sites More sharing options...
rwbishUP Posted January 19, 2022 Share Posted January 19, 2022 Wow, great findings, thanks for all of the information! And I will execute vengeance in anger and fury upon the heathen, such as they have not heard. Micah 5:15 Link to comment Share on other sites More sharing options...
Lowlyslows Posted January 19, 2022 Author Share Posted January 19, 2022 On 1/17/2022 at 12:25 PM, buur said: I've tested if it is possible to do this via script. Yes it is. Here a brief example: trigger.action.markToCoalition(1000 , "T00" , {0,0,0} , 2 , true, "dummy Target") -- dummy target, will not shown in target list Tank = Group.getByName( "TANK" ) if Tank and Tank:isExist() then local Vec3 = Tank:getUnit(1):getPosition().p trigger.action.markToCoalition(1001 , -- unique id, shows up as request number "T01" , -- declare it as target for the Harrier Vec3 , 2 , true, -- read only "1. Target") -- string messsage end Tank_1 = Group.getByName( "TANK-1" ) if Tank_1 and Tank_1:isExist() then local Vec3_1 = Tank_1:getUnit(1):getPosition().p trigger.action.markToCoalition(1002 , "T02" , Vec3_1 , 2 , true, "2. Target") end Out of me league!!! Glad it can be scripted Link to comment Share on other sites More sharing options...
buur Posted January 30, 2022 Share Posted January 30, 2022 Here a small addition to the topic: The text e.g. T00, T01, T02, .... is not so important. It must only TNumberNumber. The number itself does not influence anything in the game. So when you make the first mark to coalition write in T00 and than you can simply copy the marker. But you have to change the value for each mark! Otherwise they won't show up. The order of the target points is simply the creation order. Link to comment Share on other sites More sharing options...
Lowlyslows Posted June 23, 2023 Author Share Posted June 23, 2023 All, looks like this is now broken do to an update. I am trying to figure out how to make it work again. 1 Link to comment Share on other sites More sharing options...
TBo69 Posted March 28 Share Posted March 28 (edited) Any updates on this? I can sync points added via the F10 view, but cannot get any to work (even with the 'new' "#TP1" format) via the Mission Editor "Mark to Coalition" or "Mark to Group" event. EDIT: Apparently a known bug that take years to fix: Edited March 28 by TBo69 ___________________________________________ ASUS Strix Z490-E, i7-10700K, Corsair Vengeance 32GB Ram 3200MHz, ASUS Strix RTX3080, Corsair 465X case 32" 4K, TM Warthog Stick/Throttle, Winwing Orion Rudder Pedals, Cougar MFDs, Winwing Combat and Takeoff panels, Rift S, Tobii Eye Tracker 5 Link to comment Share on other sites More sharing options...
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