IAF.AssafB Posted January 14, 2022 Posted January 14, 2022 (edited) Hello! I'm looking for a script / solution which would simulate artillery/impacts effects better than what's currently done in DCS. My scripting knowledge is just about nil and I would really like to create some interesting scenarios for MP missions involving pilots, tactical commanders working together. What I have in mind: An artillery round impacting inside of, say, 50 meters from a SAM radar unit is likely to have no effect on the unit in DCS but I would very much like to see that unit becoming inactive (Radar dish stopping for "x" amount of minutes - perhaps a random period that can be configurable?). Then the unit would become fully active again. While at it, if the unit suffers any actual damage but still "alive" by DCS standards it would be incapacitated for even longer time. I imagine a near miss of a 155mm round would cause some damage to radar equipment, communications going offline, scare the living hell out of its crew and alike... If possible, would be great to have similar effects by bombs/missiles impacting close to those units, too. EDIT TO ADD: the intent is for the artillery aiming and firing to be done by a player and not AI (This is in order to allow a coordinated work between pilots and tactical commanders in suppressing and destroying those SAMs sites) I've searched for existing scripts but found none. If anyone could either point me to anything available or even come up with a solution I'd be most grateful. Thanks! Edited January 15, 2022 by IAF.AssafB Added details
LG-Skyman Posted January 14, 2022 Posted January 14, 2022 There are various target range scripts: they tell how close your bomb fell, for example. You can use parts of their functionality.This should be a good starting direction. I used Moose for instance.You can also check out sead scripts, they turn off sam's radar, when targeted by harms.Wysłane z mojego MI MAX 3 przy użyciu Tapatalka
IAF.AssafB Posted January 14, 2022 Author Posted January 14, 2022 35 minutes ago, LG-Skyman said: There are various target range scripts: they tell how close your bomb fell, for example. You can use parts of their functionality. This should be a good starting direction. I used Moose for instance. You can also check out sead scripts, they turn off sam's radar, when targeted by harms. Wysłane z mojego MI MAX 3 przy użyciu Tapatalka Thanks! Unfortunately I'm nowhere near being able to alter/modify any existing script (Have only used very basic MIST functions and that, too, took lots of trials and - mostly - errors...). I therefore look for a solution I can grab and implement.
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