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Posted

Guys...

I thought about doing a campaign and started a skeloten of one, but I quickly realized...at what point do I script the conflict?

 

ie.. I setup a soviet Naval group to setup off shore to provide support to

a land based movement, with helo / jets support.

 

Things I asked myself, a naval carrier group will take at 45 knots from mainland russia to nw corner of crimera, approx 8 hours...

How in the heck do you deal with this? The user must wait 8 hours for the carriers to setup, then wait another 2 for the ground movement?

 

How do I get the carrier group to be agressive? will it lauch it's own caps?

If I bring it to a "waypoint" and designate "attack".. will it attack items within it's influence?

 

How do I setup the opposing force? What do they do for the 8+ hours while the carrier force manuvers...?

 

There is a basic campaign design concept that I'm missing...

 

Can anyone help?

(I'm thinking "points in time setups" to do a campaign...but not sure)

Thanks,

Brett

Posted

Re: Campaign...concepts...

 

How do I setup the opposing force? What do they do for the 8+ hours while the carrier force manuvers...? There is a basic campaign design concept that I'm missing...

 

Building a campaign is like taking photo snap shots(individual missions). Then you fill in time between with a plausible fiction.

 

You've got a guess how long each mission would take. And that depends on how close the group is to the enemy. How long does each CAP patrol last is a simple but interesting question. Are there layers of FLights around the CV group with various enemy flights trying to penetrate from different angles.

 

What are the ship events that could happen? - Damaged by Subs(slows arrival), Enemy CVs(carriers) on the move(send out strike groups), Standard enemy patrols.

 

At the beginning of the campaign, the enemy might stumble upon you or upon you CAP. Later on they'll be deep in planning. A fighter sweep to clear the air over your CV followed by an air group to bomb your CV escorted by fighters. Maybe cruise missiles that need to be shot down.

 

Besides the carrier, what are the other targets that are being attacked? What are the land goals? Taking of cities, taking of bridges, destruction of allied forces, encirclement of allied forces, preparation of amphibious landings. Protection of amphibious landings. Breakouts.

What are the enemy units that can be attacked? - Moving units, Supply convoys. supply depots(more useful in 1.1 FC as they'll have more stuff.), major theatre SAM complexes. Clearing a path for the allied advances.

 

Air Superiority questions. Is the enemy aware of you yet? What are their patrols like? Do they have AWACS to watch you? Do you go after their Air Defence network? their airbases? Their AWACS? Do they have command centres that can be taken out. Political targets taken from a list of priorities.

 

What type of airplane are you using. You can check the list of about 15 mission types to see if any ideas are generated.

ZoomBoy

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