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Posted

So I am working on a Desert Huey Skin and as I learn this stuff by hands on mistakes and Successes today I see when loading a Large M261 rocket pod to my New Beautiful All Desert Huey Skin.... It is OD GREEN. HELLO I was smart enough to head off the Weapons and Gun hardpoint mount so I don't feel to bad but I have to do something about this Rocket Pod Problem and Only a Day later and Lots of deleted attempts later I have this to look at as a Early PEAK and SEE IT. (still working on the text on it) Very close to done.

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Posted

Okay so if you Know WAY more then me (not hard to do) and understand the below Description lua file lines and want to help me out understanding a question I have. 

    {"M261",    DIFFUSE            ,    "m261", false};
    {"M261",    NORMAL_MAP            ,    "m261_nrm", true};
    {"M261",    SPECULAR            ,    "m261_spec", true};
    {"Hydra_MK278 Illumination",    DIFFUSE            ,    "mk278", true};

This is the Lua file lines needed to load the Custom Pod Skin.

I am only adding the m261.dds file the Normal_Map is the bump map 3d texture info. The Specular File is where I fall flat on my face. This one is kind of purple violet but if I just use the Default it looks fine in game and in the Model Viewer with all the F1-F10 Buttons nothing has errors showing So I feel like It will be fine. If you Know it will not please give me help to create one off my custom dds file.

Also DIFFUSE can be changed to a 0

SPECULAR can be changed to a 2

What would NORMAL_MAP be if it was a Number ??????? I do not know...

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