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Posted

 

So once you get bored of AI ground units... add some "extra" by getting a friend to jump into ground units in the Combined Arms module, and try engaging them using your Apache,  Hind or whatever your favorite helo!

Why? Because ground unit AI is limited, while a ground unit driven by human is concerned about survival, gets tricky ideas how to get a sneaky  shot, can get creative about hiding. Check  out the video below, and while watching,  consider what it might be like with a dozen human ground  units, and a dozen helo pilots, split between two factions! 


Growling Sidewinder
AH-64 Apache | The True Apex Predator | Intelligent Ground Assets |

 

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Posted
2 hours ago, ...Miller... said:

Surely it wouldn't be that difficult for ED at add a little "shoot & scoot" to the AI?

Yea, and that'll probably come... but even then, there's something about a real person thinking through tactics and strategies, who decides to try something unusual, unexpected...

Posted

Combined Arms is really bad but the idea good.

We play a dynamic campaign 20 vs 20 and after a few minutes you start to hate CA. The pathfinding and in general the AI is very bad.

The F10 for de tactical commander is missing a lot of functionalities and is lacking.

CA is very expensive, I don't recommend buying it at all.

On the other side, for the people flying is much better to engage human controled vehicles yes.

Posted

Fair points, and yea, it might be worthwhile for ED to hire someone who's worked on ground combat wargaming products, who has a better idea how to implement a ground combat simulator. We probably don't need to go full "Steel Beasts" or "VBS3" level, but something partways there would be a vast improvement. 

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