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Suggestions to improve George as a CPG system: problems and solutions


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Posted (edited)

PROBLEM 1: Displaying the TADS on a MPD can be useful to ID targets as a pilot, and George keeps using FLIR only, often with non optimal luminosity and contrast, while during daytime TV has better magnification and allows better ID.

SOLUTION:
a way to ask George to switch between TV and FLIR with the TADS.

PROBLEM 2: impossible to tell George to fire missiles on several targets. Each time you have to go in the target list, selec a single target, tell George to fire, and begin again for the next target. That's not only a chore, that also prevents tactical possibilities such as rapid engagement of several targets by firing several missiles in quick succession then lasing another target as soon as the one lased is destroyed, which considerably increase the rate at which the apache can destroy targets, and decrease the exposure time to enemy defenses. It also prevents George to fire 2 or more missiles at a target within a few seconds. For example that's a problem for engaging Tor on excellent level, as they'll intercept Hellfires if they're fired one after the other.

SOLUTION:
a system to select several targets in the target list. RIGHT SHORT press would select a target as #1 (a small "1" could be displayed next to the target in the target list), then going over another target, a RIGHT SHORT press would select it as #2 target (with a small "2" appearing next to it), and so on... A RIGHT LONG press on a target would mean it's the last selected target and close the target list. A RIGHT SHORT press on an already selected target would deselect that target.

If George is in "fire at will" mode, he'll fire a missile at each target in the selected order. If for example targets #3 and #4 are close enough, he'll not wait that the missile fired at target #3 impacts it. He'll fire a missile at target #4 about 8 or 10 seconds after firing the missile at target #3. After impact on target #3, George will immediately lase target #4. If the missile fails to destroy target #3, George keeps lasing target #3.

If George is in "wait for manual authorization to fire" mode, he'll fire a missile each time the manual authorization to fire is pressed, even if the precedent missile is still in the air. Each time a target is destroyed, George will immediately lase the next selected target in the list. If a missile fails to hit a target, George will keep lasing it.

EDIT: okay, an example of engagement so people can see some advantages of this system!

You hover 300 feet above the ground, and spot 3 enemy tanks close to eachothers, at 6 km in front of you!

CURRENT GEORGE SYSTEM: select a tank, tell George to fire. The missile flies for about 30 seconds, kills the tank. Select the next tank, the missile flies toward the target for about 30 seconds, kills the tank, etc... Time to destroy 3 tanks from the moment you fire the 1st missile? Almost 2 minutes!
 

SUGGESTED SYSTEM: select the 4 tanks in the target list. Give George consent to fire. George lases the 1st tank and fires a missile. Wait 10 seconds and tell George to fire another missile. Wait again 10 seconds and tell him to fire another missile. 1st missile kills tank 1, George automatically lases tank 2. 2nd missile kills tank 2, George automatically lases tank 3. 3rd missile kills tank 3. Time to destroy 3 tanks from the moment you fire the 1st missile? About 50 seconds!

Edited by Mad_Shell
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Posted

I up this topic, since Casmo just posted a video showing what rapid fire looks like, and how quickly you you destroy targets. George could do that with what I propose above.

 

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