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I would like to put in a request for Geometry instancing in the next installment from ED. With all the trees/buildings I'm sure lomac could benefit greatly from this. Granted the engine would have to be reworked to dx9 spec. I think dx9 would handle the fire and smoke shaders more efficiently also.

 

The way the engine is of now everything starts in a transparent state and fades in and from my reading transparents put a large hit on the gpu. With instancing you wouldn't have to fade in the models at a distance but have them change from sprites to models at the fade distance. With the end result being a longer view distance of objects at less performance hit.

 

Any more thoughts on this?

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