aceflier Posted February 6, 2005 Posted February 6, 2005 I would like to put in a request for Geometry instancing in the next installment from ED. With all the trees/buildings I'm sure lomac could benefit greatly from this. Granted the engine would have to be reworked to dx9 spec. I think dx9 would handle the fire and smoke shaders more efficiently also. The way the engine is of now everything starts in a transparent state and fades in and from my reading transparents put a large hit on the gpu. With instancing you wouldn't have to fade in the models at a distance but have them change from sprites to models at the fade distance. With the end result being a longer view distance of objects at less performance hit. Any more thoughts on this? [sIGPIC][/sIGPIC]
VVanks Posted February 8, 2005 Posted February 8, 2005 Good idea. They need to optimize the engine better IMO. Homepage: http://www.worldwynd.net Coming Soon: http://www.simplywyn.com
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