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Posted

AI not correcting its CBU/bomb drop to the wind speed and direction.

In my example scenario A-10C dropped CBU-97 right on TGT and due to wind, it misses almost all vehicles.

There needs to be some random function connected to AI skill setting w hen it comes to correcting wind for any weapon use.

AI_CBU_drop_not_correcting_winds.trk

Posted

Finaly I found old Lua scripts, where I can search reason for such miss. Its about AI skill in deed!

And I found, what variables are in account to wind aiming error. I suppose that these values didnt changed.

I will set A10C AI skill to EXCELENT and watch accuracy of CBU drop.

I found strange thing, that there is not variable of SKILL which will give AI ability to stay out of SAM/AAA WEZ - detected or just expected in the tgt area.

SKILL AVERAGE

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.6,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.6,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 2.0,
        [STATIC_COLUMN_ATTACK] = false,
        [MOVING_COLUMN_ATTACK] = false,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 1.0,

SKILL GOOD

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.4,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.4,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 1.5,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = false,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.6,

SKILL HIGH

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.2,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.2,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 0.7,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = true,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.3,

SKILL EXCELENT

        --AIMING
        [WIND_PARAMS_MEASURING_ACCURACY_IN_AIMING] = 0.0,
        [TARGET_VELOCITY_MEASURING_ACCURACY_IN_AIMING] = 0.0,
        --BOMBING
        [BOMBING_ALONG_RUNWAY] = true,
        [BOMB_AIMING_ANGULAR_ERROR] = 0.0,
        [STATIC_COLUMN_ATTACK] = true,
        [MOVING_COLUMN_ATTACK] = true,
        [COLUMN_ATTACK_REQUIRED_BOMB_QTY_CALCULATION_MAX_ERROR] = 0.0,

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