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Posted
14 hours ago, St4rgun said:

As I wrote previously the OpenXR WMR headsets (G2) can use the OpenXR Toolkit's inbuilt shaking reduction to smooth out the jitter of the IHADSS perfectly.

And not only WMR headsets, Oculus too, i use that smoother on my Quest 2

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Posted

ED need to add filtering or dampening for micro head movements, I’ve mentioned this before with HMD issues in other threads but have failed to see any official response. It’s one of those many options mentioned time again that could be part of a QOL up date to the core game.

Core QOL updates are really needed now…

Posted
20 hours ago, 5ephir0th said:

And not only WMR headsets, Oculus too, i use that smoother on my Quest 2

How do you get openXR working for DCS using an oculus headset? I use the rift s and thought this was only for WMR users. I know it works fine for me in MSF2020, really would love this feature to work for DCS too.

Posted
On 7/20/2022 at 8:59 AM, RuskyV said:

How do you get openXR working for DCS using an oculus headset? I use the rift s and thought this was only for WMR users. I know it works fine for me in MSF2020, really would love this feature to work for DCS too.

Follow installations guides but remember, you have to run DCS on SteamVR mode for it to work, it doesnt work with Oculus API

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NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

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  • 2 weeks later...
Posted (edited)

I see an improvement in the HIDASS symbology in the Apache with the last updates, is so much smoother and the diamond stays in the center with less jittering than before. PNVS still stuttering.

So I hope that means that the developers are working on this problem. I have to test the other HMS modules.

Edited by nachomaga
  • 2 years later...
Posted

I was glad to find this thread.

With the jittering of the HCMS it is impossible to make the alignment procedure on the f16.

I don t seem to find in OpenXR the shake reduction, is it still there?

It might not be available with Motion Reprojection.

Thanks again,

Y.

Posted (edited)
Am 17.5.2022 um 20:02 schrieb St4rgun:

To say some news for this topic: I've just tried the "Inputs" option of OpenXR Toolkit (I'm using Reverb G2 with OpenXR).

There's an option which was pretty much under my radar before: "Shaking reduction".

OMG, what a difference! I set it to -70% and EVERYTHING went smooth, without any annoying lag.

I mean REALLY smooth. Not only the crosshairs will be so much better, but the whole scene inside and outside the cockpit. WOW, it's a jaw dropping moment for me.

I highly urge all WMR usees who're using OpenXR to try this out, it's a really game changer.

where can i find this setting? Do you mean prediction dampening?

Edited by LOW_Hitman

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Posted
5 hours ago, LOW_Hitman said:

where can i find this setting? Do you mean prediction dampening?

https://mbucchia.github.io/OpenXR-Toolkit/other-features.html#shaking-reduction

But keep in mind that I'm no longer using OpenXR Toolkit at all, I've tried to minimize the sw configuration.

The actual settings are in my signature.

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