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Posted

I'm trying to have a trigger fire when a sound file has finished playing. Is this possible without knowing before hand the duration of the sound file? 

I want aircraft to listen to a broadcast on a specific frequency, and then after the audio has finished playing for each of the players (multiplayer) I want to play another sound file (that will be randomly selected). To do this I need to have a trigger fire when a sound file has finished playing. 

 

Posted

It don't seems possible without using a dedicated LUA library.

One solution will be to include the time duration in file name, read it with LUA (and take duration from it), play the sound then execute a delayed function with a scheduler (using duration extracted from filename to schedule the next sound)

Oh, and I think you should move this topic to main Mission Editor category, cause it doesn't sound like a bug..

Hope it helps 🙂

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