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Posted (edited)

By setting it to 50%, does that mean 100% physical movement of the stick will only result in 50% in game movement? Or is it the other way around?

 

I want to only have to move the rudder pedals slightly to result in large in game movements. I understand what curves do, but curves are not the best way to do what I want.

 

Basically I want 50% physical rudder pedal throw to equal 100% yaw in game.

 

From the manual:

Saturation. These sliders for both X and Y allow you to adjust the total axis travel in X and Y and will be converted to control input. For example, if you want the entire axis throw of a joystick to be used as input, you would set the X and Y limits to the corners of the window (saturation levels of 100). If however you wanted to reduce the possible input throw of a joystick by 50%, you would set the X and Y saturation levels to 50.

So does that mean it would do what I want? Or the opposite?

 

Hope my question makes sense :)

 

Thanks!

Edited by Amraam

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| Intel E6750 @3.2Ghz | 2GB OCZ PC2-6400 RAM | XFX 680i SLI | BFG GTX260 216SP | Western Digital 3200AAKS 320GB SATA II HDD |

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Posted

> By setting it to 50%, does that mean 100% physical movement of the stick will only result in 50% in game movement?

 

that's correct, as far as i understand it. i decreased the saturation to ~15 on my ch pro throttle's analog hat's axes (axises? axii? wth is the plural of axis? :P) to make the shkval's slewing more manageable.

Posted
> By setting it to 50%, does that mean 100% physical movement of the stick will only result in 50% in game movement?

 

that's correct, as far as i understand it. i decreased the saturation to ~15 on my ch pro throttle's analog hat's axes (axises? axii? wth is the plural of axis? :P) to make the shkval's slewing more manageable.

 

So is there a way I can manually get 200% saturation so that 50% physical movement is 100% in game movement?

 

Or should I just cheat and put a lot of exponential on? The problem with that is it would make the centre very twitchy. I could add a deadzone, but it's not ideal.

 

I'll fiddle about some more.

[sIGPIC][/sIGPIC]

| Intel E6750 @3.2Ghz | 2GB OCZ PC2-6400 RAM | XFX 680i SLI | BFG GTX260 216SP | Western Digital 3200AAKS 320GB SATA II HDD |

| Seagate 320GB 16MB SATA II HDD | Creative X-Fi Fatal1ty Soundcard | Samsung 245B 24" TFT Monitor |

| Logitech Z-5400 Digital THX 5.1 speakers | Logitech G15 | Logitech MX1000 | TM Cougar #27955 | TrackIR 3 Pro

Posted

> So is there a way I can manually get 200% saturation so that 50% physical movement is 100% in game movement?

 

sure - you just set saturation x to 50 - that way you'll get 100% in-game deflection in only half of your physical joystick's movement.

when you decrease saturation x the sensitivity of the axis increases.

when you decrease saturation y the sensitivity of the axis decreases.

Posted
> So is there a way I can manually get 200% saturation so that 50% physical movement is 100% in game movement?

 

sure - you just set saturation x to 50 - that way you'll get 100% in-game deflection in only half of your physical joystick's movement.

when you decrease saturation x the sensitivity of the axis increases.

when you decrease saturation y the sensitivity of the axis decreases.

 

And that will work for the Rudder?

[sIGPIC][/sIGPIC]

| Intel E6750 @3.2Ghz | 2GB OCZ PC2-6400 RAM | XFX 680i SLI | BFG GTX260 216SP | Western Digital 3200AAKS 320GB SATA II HDD |

| Seagate 320GB 16MB SATA II HDD | Creative X-Fi Fatal1ty Soundcard | Samsung 245B 24" TFT Monitor |

| Logitech Z-5400 Digital THX 5.1 speakers | Logitech G15 | Logitech MX1000 | TM Cougar #27955 | TrackIR 3 Pro

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