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Posted

I don't know if this can be done with the AI, but it sure would be nice if they used there stand off range instead of charging ahead when you tell them to engage ground targets or SAMS or whatever. They fly to a hornets nest and get the shizzle beat out of them every time. Use stand off and find hiding places. Can this be done with the AI logic or is that something that is pie in the sky thinking? I try and use my AI wingman smartly in the campaign (currently on the Deployment campaign) and like to bring them back alive but their charge in guns blazing, John Wayne tactics make that way difficult and I know my score is affected by them dying or being damaged.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted (edited)

The AI is in fact designed to utilize stand-off tactics as much as possible, to the point of not attacking some SAM defended target if not properly armed. The problem is that AI routines are quite complex and knowing how to get the most out of them can be difficult. Well, that and of course, there may be any number of problems with the code or limitations of design. Put together, it leaves a lot of room for error.

 

The AI will behave differently depending on the mission task, the targeting waypoints (number of target waypoints, number of targeting areas per waypoint, type of targets assigned), the type and number of weapons loaded, the presence of known air defenses, the number of wingmen, the weather, the target's visibility, etc.

 

At least for helicopters, they should normally utilize all of their ATGMs from stand off range before closing in for rockets and guns.

Edited by EvilBivol-1

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Posted

They seem to use about half the range for the Vikr. I use stand off range and when I tell them to Attack such and such, they go forward of me by 3 KM when I know they have a clear shot from where they started.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted

Thanks, that thread had some helpful hints. Now that I think about it Attack My Target does result in John Wayne, hell bent for leather, fly over attacks while Attack Ground Targets or Attack Air Defenses, they will stand off. I'll keep that in mind in the future. Thanks again.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Posted
I think, stand off engagement range depends on skill assigned to AI of aircraft.

 

That may well be true and an interesting thought. Has anyone done tests on this?

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

  • 1 month later...
Posted

Sorry for brining up an old thread but it seems to me that some AI helicopters wont engage targets with rockets or gun pods but only onboard cannon. Some times they dont even engage at all. But if I fit them with ATGM they will engage using them then will use rockets.

To INVENT an Airplane is Nothing.

To BUILD One is Something.

But to FLYis EVERYTHING.

- Otto Lilienthal

 

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